Brainteaser that uses the computer’s camera. Gameplay shown in video below. The player must move the character to the exit using a wand held in front of the computer. The first round is straightforward, but as the game progresses, the player must reverse right-left movement, up-down movement, or both. As a comment on our constant inundation with information, distractions begin to appear on the screen, interrupting the player’s concentration. This challenge takes some inspiration from mirror-tracing challenges occasionally found in hands-on science museums. Coded in Processing, a programming language and environment based on Java.
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