An interactive installation at the Science History Institute in Philadelphia. In addition to the 20-foot video column, which shows linear media, two touch-tables run custom software that allows visitors to use physical objects to bring the history of science to life. At the touch-tables, visitors use physical representations of everyday objects—such as a syringe, an oven mitt, or a Pyrex measuring cup—to navigate the history of various materials and scientific innovations (in those cases, vaccinations, asbestos, and glass). The software uses the capacitive touch surfaces of the tables to recognize eleven objects and take the visitor to the appropriate interactive content.
Client: Science History Institute
Role: Technical Lead
Selected technologies: C++, Cinder, OpenGL