In this two-player experience, part game, part performance piece, two people must work together to drive a car, oh-so-awkwardly. The two people must use their own motion to drive. Each player stands in front of his or her own camera, and must move around wildly—while coordinating with the other player—to collect points and to avoid monsters. It’s a brutal game of attrition: there is no way to regain health, and the monsters keep coming and coming.
I continued development on this project, and it became the seed for Peaches, my MFA thesis.
Coded using openFrameworks.